![]() First, Civilization Revolution games are typically much shorter than PC Civ games. But there are some important departures that merit mentioning. You could fill the Great Library at Alexandria with the differences between Civ Rev and its PC counterparts, so I won't detail them all here. There are a lot of touches like these in Civ Rev that reward you for staying in the game without forcing you to micromanage every stat and attribute. ![]() Egyptians, for example, will gain +1 movement for Rifleman once they reach the Industrial Era. There are 16 civilizations to choose from at the beginning of any match, and each have unique abilities and era bonuses, which are special attributes that kick in as the match unfolds over time. Pick-up-and-play seems to be the mantra Firaxis followed with Civ Rev. The result is a stripped-down turn-based strategy game that serves as both a great introduction to the genre for the uninitiated and a satisfying console experience for practiced PC players who want a (relatively) quick console fix. Attention has been carefully paid to pacing, ease of use, and fun, and developer Firaxis has shied away from some of the heavy lifting required of PC Civ players. Rather, it is a ground-up rebuild of the basic Civ idea, crafted with consoles in mind. Play your cards right and you'll go from scratching at the dirt with sticks to launching rockets into space, usually after hours and hours of micromanagement But Civ Rev is not just a straight port of prior Civilization games. Moving up in the world results in the growth of cities, development of new technologies and often quite a bit of military maneuvering. The Civ titles are turn-based strategy games in which the player chooses a culture (say, the Aztecs) and starts out with a single tiny village, growing along the way in an attempt to reach world dominance. For those who've never played a Civilization, a brief introduction. Bringing a quality Civ experience from the office chair to the living room couch is a challenge worthy of series creator Sid Meier's attention, and his focus shows in the franchise's latest incarnation – Civilization Revolution. Sid Meier's Civilization Revolution will be released for Xbox 360, PS3, and NDS, currently scheduled to ship in North American on June3rd, and in Europe June 6, 2008.Consequently, the series has never translated all that well to consoles, where most gamers favor quick bursts of entertainment, as opposed to multi-day matches with hundreds of constantly shifting variables. Finally, the position of ruler of the world can be settled online. In addition, auto-matching, ranked games, leaderboards, achievements, downloadable extra content and integrated video and voice chat make the online play more versatile and fun than any previous version of Civilization and will allow players to see where they stand against the competition. In online multiplayer mode, players will compete for world conquest and glory among their peers as they battle in teams, head-to-head or epic free-for-all matches. ![]() Some of the key features that will resonate with fans of strategy games and the Civilization franchise include 16 civilizations to master and lead to victory, an array of famous historical leaders to play as or compete against, and accessible maps and streamlined time scale for quicker games, intense combat, and constant action. Delivering Civilization's renowned epic single-player campaigns featuring vast re-playability and unmatched addictive gameplay as well as revolutionary features like real-time interaction with leaders and advisors, extensive multiplayer capabilities and integrated video and voice chat, it will completely transport the Civilization series to a level of gameplay that fans have never seen before. ![]() Sid Meier's Civilization Revolution is a watershed game, offering players a chance to experience the epic empire-building world of Civilization in an all new accessible, visually immersive, and action-packed world specifically designed for the console and handheld gamer. ![]()
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