![]() Once you’ve collected five or more sights and sounds in a particular area, you’re prompted to add them to your notes, scrapbook style, positioning pictures, captions and recordings across its pages. As you leave your house and explore the village, you’re encouraged to photograph anything that catches your eye and record interesting sounds you stumble across. In a nod to good old adventure game tradition, you’re also given the equipment you’ll need on your quest: a polaroid camera, a tape recorder, and a journal to log your discoveries. It’s a poignant beginning that foreshadows its themes of memory and irrevocable change. The twist is that every item you add causes your mother to lose the related memory forever. You need them to power-up a magical charm that acts as protection from the mysterious ‘dream sickness’ that afflicts everyone outside the village. Your first job is to find objects in your house that inspire strong memories associated with each of the five senses. ![]() These sort of games have a more meditative pacing, which can feel like a welcome respite from the interesting times in which we live. There’s still interaction and a degree of player agency to these games, but instead of pumped up heroics and gunplay you get mysteries that aren’t immediately (or in some cases, ever) explained, and an examination of the human condition that wouldn’t be possible sitting behind a steering wheel or belt-feed machine gun. ![]() Titles like Journey and What Remains Of Edith Finch? were early indicators of a medium growing past its adolescence, opening the door that allows games like Season: A Letter To The Future to prosper. Season: A Letter To The Future – not a fast-paced game (pic: Scavengers Studio)Ī thoughtful new indie game explores issues of memory and growth in a captivating game world on the verge of catastrophic change.Īs the heydays of fighting games, racers, and first person shooters recede in life’s rear view mirror, video games are starting to embrace subject matter that would traditionally have been viewed either as too complex or insufficiently action-packed. ![]()
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